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Encore!
The indomitable brothers, Mario and Luigi are back with their hopping antics in the second sequel to one of the most spellbinding video games in the world, Super Mario Bros. 3.
An Odyssey Through Eight Worlds
In 'Super Mario Bros. 3', Mario and Luigi are faced with the ultimate challenge of venturing into eight new worlds with more than 80 areas to save Princess Peach from the evil hands of the sorcerer Kuppa King. Each world has a ruler who has been transformed by a magic spell into some creature or another.
Only the magic wand possessed by the fierce, gargantuan guardian at the end of each world can restore each ruler back to his original human form. It is up to Mario or Luigi to wrest this magic wand from the wild and savage guard to bring normalcy back to each world.
A Snapshot of the Eight Worlds
![Mario Party 3 Wad Download Mario Party 3 Wad Download](https://img.ibxk.com.br/2015/01/21/21113136895178.jpg?w=705&h=335&mode=pad&scale=canvas)
The first world is the Grass Land with its lush, green terrain. The ruler has been changed by sorcery into a humble dog. Mario and Luigi have to comb eight areas to retrieve the magic wand.
The second world is Desert Hill, replete with swaying date palms, pyramids, and the beat of jungle drums. The brothers have to fend off fireball-spitting piranha plants, the menacing killer sun, and flying boomerangs whizzing overhead. The ruler of Desert Hill has been turned into an ugly spider. There are nine areas in this world.
The third world is a watery adventure in Ocean Side, where the brothers are surrounded by deadly Spiny's Eggs, poison-spitting Lotus flowers, and lurking hungry giant fishes. Mario and Luigi must clear the course of its obstacles before the ruler can change back from a slimy, old toad to his royal highness. There are 11 areas of difficulty to cover.
Everything is double its size in Big Island, the fourth world. Here, Mario and Luigi have to survive against the deadly jaws of greedy carnivorous plants, Spiny's Eggs, coral reefs, and the hammer-wielding Hammer Brothers. The royal ruler has been transformed into a hideous reptile by black magic. Mario and Luigi will have to journey through eight areas before reaching the ship which houses the guarded magic wand.
In the fifth world, Mario and Luigi are transported into The Sky. They have to venture through 11 different areas, as they make a tortuous climb along a zig-zagging bridge of bricks to the heavens. Hopping, skipping, and jumping over moats of bubbling molten lava, the brothers once more show their prowess against voracious piranha plants and flying turtles. With the aid of staircasing drifting logs, the brothers are able to escape from their adversaries. The ruler of The Sky has been changed into a bird.
The sixth world, Iced Land, has a ruler who has been transformed by the Kuppa King into a seal. In order to break the spell, Mario and Luigi have to journey through 13 areas of freezing temperatures, hopping over blocks of ice, and 'moonwalking' over slippery grounds. With the help of a frog suit, they are able to escape from their aquatic enemies.
The seventh world is the Pipe Maze, a convolution of pipes of every imaginable shape and size. Lurking in the pipes are the much-dreaded piranha plants, snapping their razor-sharp teeth in unison. The mighty ruler of this world has been turned into a piranha plant himself. The brothers must endure the 12 most difficult areas in this game in seeking the magic wand. By hopping on the box marked with an arrow, Mario or Luigi can maneuver the box to move in the direction he pleases to avert the advances of the pesky enemies. There are also blocks with musical notes that serve as spring boards for quick escape.
The eighth world is the Kuppa Castle where the brothers are besieged with tanks, cannons, and boomerangs. Princess Peach is only within an arm's reach to safety, so the Mario brothers cannot fail her now. While evading the laser-emitting gargoyles in the dank and dark dungeon, Mario and Luigi have to duck from the ghosts in hot pursuit. And then there are the blowtorches, and the moats of molten lava along the way. After going through 10 areas of wits versus weaponry, Mario and Luigi finally come face to face with the fireball-breathing Kuppa King. He is a nasty giant of a king with a disposition to match. A fierce battle ensues, and the Mario brothers are victorious. Princess Peach is saved. The curtain falls.
Touches of a Super Game
There are some new characters to the line of original enemies who try to make the brothers' life miserable as they journey through a maze of obstacles. The music and sound effects of this game set a mood for each world, from a honky-tonk beat to eerie, suspenseful music. The Super Mario Bros. 3 gamepak is equipped with a map screen for each world that shows which areas one must complete before eliminating the Kuppa guardian who is holding the magic wand. Along the way the brothers will find bonus rooms which give extra lives and items to use. On the map screen there is an item sub screen. Mario and Luigi can hold many items like mushrooms, flowers, stars, leaves, and other power-ups that they can use before the level has started so survival will be easier against these enemies. Not only can Mario and Luigi run and jump, they can also fly with the leaf that transforms them into raccoons. By flying high in the sky they can find secret pipes and power-ups. All these nice options help the brothers complete their quest to defeat the Kuppa King. This game is not for amateurs, but it is for all adventurers. Are you ready for the ultimate challenge of Super Mario Bros. 3?
ProTip: Drop into this bonus room for corns, extra lives, etc.
Overall rating: 8
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Mario Golf |
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Also known as: Mario Golf 64 (JP) Developer: Camelot Software Planning Publisher: Nintendo Platform: Nintendo 64 Released in JP: June 11, 1999 Released in US: July 30, 1999 Released in EU: September 14, 1999 Enb and reshade manager. This game has unused playable characters. This game has a notes pageThis game has hidden development-related text. This game has unused music. This game has debugging material. This game has regional differences. This game has revisional differences. |
To do: There's are several strings of debug and generally unused text at 0x11B2B0 and 0xA5360, probably more in there too. |
Play golf as your favorite the most powerful Mario characters (and random humans)! Bizarrely, Mario is an unlockable character, at least in single-player mode.
- 2Unused Course Features
- 4Debug Features
- 4.1SRAM Editor
- 5Regional Differences
Unused Music
To do: There's an upload on Youtube with this track described as 'Hidden Intro Results 2'. 'Hidden Course Music' is also the same song used in the easter egg described at the bottom of this page. Look into this and see if this track is actually unused and/or if any of this would involve using a transfer pak to unlock something. |
Unused Track
Unused Course Features
Ground Type
There is one unused ground type left in the game, which is the 'cartway'. It is fully functional, having its own name, properties, image, and appearance still intact. It seems to have been intended as a road of some sort from looking at its lie image, though this is not usually very relevant for a golf course. In behaviour, it is most similar to the 'red' ground type, which is used when playing the fast variants of the mini-golf courses; the shot power percentage is 80-100 and it has low friction and a high bounce. It appears as a plain grey patch of ground when loaded on the course during play.
Dummy Character
To do: See if the dummy character exists in any way in the NA/EU releases. |
In the Japanese release, there is an unused character named ダミー, which appropriately translates to Dummy. They can be enabled using the GameShark code 810BC84E 000D.
This may be a work-in-progress version of Metal Mario, as their position on the character select screen is the same as Metal's (albeit visually messed up as the overall character alignment is different in the JP release). However, Dummy shares the same stats as Yoshi. Also, their in-game score sprites are Donkey Kong's for some reason, and their animations are unfinished, with the mode select and post-hole animations being the animation Mario uses when preparing to hit the ball. Finally, Dummy does use Mario's alternate costumes, but the icon will not change colors on the select screen.
(Source: Original TCRF research)
Debug Features
This needs some investigation. Discuss ideas and findings on the talk page. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
By using the following GameShark code, you can access some debug features.
Japan | 800B0FC0 0001 |
US | 800B67C0 0001 |
Europe | 800B6A70 0001 |
First thing you might notice is the debug text on the intro cutscene. CAMERA:00 shows the current camera in use and increases in value as the cutscene goes. The numbers on the right are for counting how much time there is left until a camera angle is changed to the next. The numbers on the bottom count how much time has elapsed in the intro cutscene in total.
Using controllers 2, 3 or 4, press Start to display a CPU usage meter of sorts. Pressing it again will display more debug numbers. Presumably, the top number seems to change whenether an action is being done or not. The first row and second rows seems to change when a menu or effects for the UI are loaded. Pressing L will freeze the game, D-Left will cycle through frames and D-Right will resume gameplay.
(Source: Fkualol)
SRAM Editor
This feature can be accessed by enabling the code above and pressing L + Start during a match. This will display a number of flags, which control various debugging features. There are 256 (FF) flags in total, though not all of them appear to be used. Choose a flag using the D-Pad, enable it by pressing A, or disable it by pressing B. You can also press L or R to go to the first or second page of flags, respectively. All currently-known flags and their functions are described on the Notes page.
Color and Fog Editor
Flag 0x2D activates an editor for the background/sky and fog. On controller 2, use the D-Pad or C buttons to navigate the menu. Press A to increase the currently-selected value, or B to decrease it. The RGBA rows correspond to the colors and the TBC columns correspond to the sky. The BG columns edit the background and the FOG column edits the fog. You can control the fog's thickness by modifying the last row in its column. The option CC:0 is inaccessible, and its purpose is unknown.
Text Color Test
Flag 0x46 displays サンプルABCDEFG on the screen along with a menu in the top-right corner, similar to the menu in the color and fog editor. On controller 2, use the D-Pad to move the text and the C buttons to navigate the menu. Press A to increase the currently-selected value, or B to decrease it. The values in the menu control the coloring of the text; the top row corresponds to the bottom of the text and vice-versa. The columns correspond to the colors cyan, magenta, and yellow, respectively.
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Pin Selection Tool / Ball Position Viewer
Flag 0x47 activates a tool that allows you to change the pin location for any hole while the course flyover is occurring. To change the currently selected pin, press L or R on controller 1. Every hole has four possible pin settings, though the mini-golf courses and Driving Range don't define all four and have some pin locations off the map.
Starting gameplay on any hole displays X/Y/Z/Attr values, which seem to be related to the ball's current position and the ground attribute value that it is resting on. These values update when starting a new shot and remain on screen afterwards even when changing game modes.
Playing on a mini-golf hole and hitting a shot that rebounds off a wall (or, sometimes, just loading a mini-golf hole, especially in Training mode) causes the strings CheckXYAxis, GetHeightInfo, and Hit to be displayed on-screen.
Message Viewer
Flag 0x6D activates a message viewer (Nice On!, Nice Shot!, etc.). Press D-Left or D-Right to select a message, and D-Down to view it.
Build Date
Information about the build date of the ROM is shown at the top of the screen when the SRAM editor is enabled:
Japan |
US |
Europe |
Shot Information
To display this menu in the game, use the GameShark code:
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Version | Gameshark code |
---|---|
Japan | 81036EC8 2400 81036F24 2400 81036F34 2400 8104B870 2400 |
US | 81038BE8 2400 81038C44 2400 81038C54 2400 8104DA30 2400 |
Europe | 81038B68 2400 81038BC4 2400 81038BD4 2400 8104DAC0 2400 |
This will show certain variables on the screen that are relevant in calculating the shot trajectory. However, this menu is a little difficult to read and, depending on the game region, may be displayed in units that differ from those normally shown by the game.
Regional Differences
Intro
The intro differs slightly between the Japanese and international releases, namely the transition to the title screen.
US/Europe |
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The most noticeable difference is, in the Japanese version, Mario and Luigi will simply say 'Mario Golf 64!' followed by Wario saying 'You're gonna love it'. In the international release, Mario and Luigi will say 'Welcome to Mario Golf!' after which Wario will comment with 'Eh, should've been called Wario Golf. You're gonna love it'. There are also some additional sound effects in the Japanese version's transition.
Title Screen
US/Europe |
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The Japanese version uses a different logo, and the text below it reads 'Push Start' rather than 'Press Start'.
Options
US/Europe |
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While both versions have the same options, the international releases have a more complex UI, with the various options now needing to be scrolled through, the selections' colors being changed from yellow to green, and the board in the background being shrunken to make room for..an image of Mario.
How To Play
US/Europe |
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The international release has two changes to this screen. The Goomba chalk drawings are more faint compared to the Japanese version's, and the writing in the bottom right corner has been removed. This text translates to 'Nitchoku Kinopio', which has the rough meaning of Toad (Kinopio) being assigned day duty in class.
Character Select
Japan | North America | Europe |
The international character select screens were modified to include Metal Mario, who is not present in the Japanese version. Also, the characters in the European version were reordered.
Gameplay
US/Europe |
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The Japanese version is missing the power indicator (leftmost gray bar) in the Power Meter. It was added in the US and European versions. The wind display was slightly moved to the left in the international versions and its font was changed to a more noticeable one.
Intro Music
![Kbh Kbh](https://2.bp.blogspot.com/-xbkllSnxKLs/WJCsq0qvl-I/AAAAAAAAFMY/UfSsr0mgTwsgjf0Xitu9lkBsTLJnkDAmwCLcB/s1600/s36358_wii_2.jpg)
The European version uses a different song for the intro cutscene. Strangely enough, the original song is still present on the cartridge, making it unused.
International |
European |
European (Unused) |
Other
- The Japanese version doesn't display the Nintendo 64 logo during the intro sequence.
- The Japanese and European versions use meters in putting instead of feet, changing 30 ft, 100 ft, and 200 ft to 10m, 30m, and 60m respectively. That change doesn't affect the distance, however.
- The Japanese and European versions show wind speed in meters per second rather than miles per hour.
Revisional Differences
In the Virtual Console port, the Transfer Pak feature used to transfer characters to and from the Game Boy Color version was removed for obvious reasons.
Oddities
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In four-player mode, if all players are either Yoshi or Donkey Kong (3 DKs and 1 Yoshi, 2 of each, etc.), the music played on any course except Luigi's Garden and Peach's Castle will be a remixed version of the Palm Club theme from the Game Boy Color version.
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The Mario series | |
---|---|
NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island (Prototypes) • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
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